// stdafx.cpp : source file that includes just the standard includes
// TestudinEngine.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information

#include "stdafx.h"

// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

Color White( 1.0f, 1.0f, 1.0f, fOPAQUE );	
Color Black( 0.0f, 0.0f, 0.0f, fOPAQUE );
Color Cyan( 0.0f, 1.0f, 1.0f, fOPAQUE );	
Color Red( 1.0f, 0.0f, 0.0f, fOPAQUE );
Color Green( 0.0f, 1.0f, 0.0f, fOPAQUE );
Color Blue( 0.0f, 0.0f, 1.0f, fOPAQUE );
Color Yellow( 1.0f, 1.0f, 0.0f, fOPAQUE );	
Color Gray40( 0.4f, 0.4f, 0.4f, fOPAQUE );
Color Gray25( 0.25f, 0.25f, 0.25f, fOPAQUE );
Color Gray65( 0.65f, 0.65f, 0.65f, fOPAQUE );
Color Transparent (1.0f, 0.0f, 1.0f, fTRANSPARENT );

Vector3 Up(0.0f, 1.0f, 0.0f);
Vector3 Right(1.0f, 0.0f, 0.0f);
Vector3 Forward(0.0f, 0.0f, 1.0f);

const float fOPAQUE = 1.0f;
const int iOPAQUE = 1; 
const float fTRANSPARENT = 0.0f;
const int iTRANSPARENT = 0;

const int MEGABYTE = 1024 * 1024;
const float SIXTY_HERTZ = 16.66f;

const int SCREEN_WIDTH = 800;
const int SCREEN_HEIGHT = 600;